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Laser Guns

The Primary Selection Menu

Primary Final

Primary Weapons are the two-handed laser guns used automatically at the start of each game in Avatar Laser Wars II. There are a total of six different guns, each with its own benefits.

Primary Laser Guns[]

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-X15 PL Assault Rifle
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The X15 is a highly mobile automatic pulse laser weapon. Ideal for field combat.
The X15 is the starting Primary of the game, and makes for a good, all-around gun for any level player. Your scope is more effective than the FK-E, but your clip size is much smaller. The X15 bridges the gap between the FK-E and the T8 MPLR in every aspect, and works as a good middle weapon. This gun allows you to keep your distance from opponents, while still allowing the versitility of an up-close confrontation. 

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-FK Eliminator HP (Unlock at Level: 6)
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The FK-E is a powerful automatic heavy pulse laser weapon with a very large clip size.
The FK-E is the most widely used Primary in the game, due to its early unlockability and effectiveness across the board. The FK-E sits in the middle as far as range, versatility, and scope, but it's true winning points are its clip size and automatic fire. This allows the User to compensate for sight or blast with a barrage of laser energy to keep opponents back and scared. With the proper perks, this gun can be anything the User wants it to be.

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-T8 Marksman PL Rifle (Unlock at Level: 13)
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The T8 MPLR is a highly accurate pulse laser rifle, equipped with an optical scope.
The T8 MPLR is a gun used by only a handful of Users, do to its limited options as a Primary. The ones who do use it, however, make very good use of it, targetting players from other rooms and down hallways, tagging them in a single shot. When an opponent confronts someone with a T8 MPLR, it can make tagging very difficult, between very limited viewing area and a very small clip size. The optical scope is the focus of this weapon, allowing the User to block out everything but whatever is lined up with the gun. This can be a disadvantage, not being able to accurately fire at a close opponent coming from outside of the scope's visibility.

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-Tek HH Plasma Spread (Unlock at Level: 18)
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The Tek HH fires multiple rounds of plasma-charged laser energy at once in a burst pattern.
The Tek HH is great for close-range firing. If your opponent is within Gamertag visibility, than you can be assured that they will not survive a shot from the Tek HH. Where the Tek HH fails, however, is in distance and timing. The Tek HH is not made for long shots, and is pretty much guaranteed to fail at a T8 MPLR distance, as well as the extreme amount of time between shots. If you are planning to use the Tek-HH, make sure that you can work your way to an opponent before firing.

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-SpreadFire SC (Unlock at Level: 22)
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The SpreadFire SC is a close-range automatic laser pistol with a quick fire rate and reload time.
The SF SC is a great alternative to the FK-E, as it feels and handles like a cross between it and the Ranger 20mm HC, the default Sidearm in the game. If a User can handle both of these weapons well, than the SF SC is the perfect weapon, with a default clip size of 20.
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